- Description
Models and text: Mig Jiménez, Fabrizio Pincelli, Sergio Fenoy, Sergiusz Peczek, Enrique Calderón, Diego Quijano.
Mud is one of the most sought-after effects for
modelers due to ignorance of the techniques and products suitable for its
application. The realistic appearance mud provides is an extremely useful way to
make your model stand out.
In this volume of the Modelling School series we
put the knowledge, techniques, and products necessary to apply any mud effect on
your models at your disposal. The authors have included every level of humidity,
every texture, as seen on tracked and wheeled vehicles, and in various levels of
complexity. With this text you will be able to make any type of mud including
dry, wet or fresh, in the form of splashes, drained muddy water, slush, small
and large accumulations, and even thick mud with a lot of texture. This
Modelling School book also shows you how to depict the most typical mud
accumulations by accounting for the different areas of the vehicle: front, rear,
sides, running gear, tracks, and wheels. In addition we explore other areas
where mud ends up deposited indirectly due to the actions of the crew stepping
with muddy boots on the surfaces. We even show you how to make terrain with mud
on which to set your models. In addition, you can choose the level of complexity
that best suits your needs and preferences by demonstrating both simple and more
complex techniques, each delivering excellent results.
Memorizing all this
knowledge is a difficult task for many, we recommend keeping this title close so
that you can take a look every time you need to be clear on how to apply mud on
your current project to get unique and very realistic effects.
This dynamic
book also contains dozens of photos of real vehicles with a library of authentic
and unique mud effects references shown through high-quality and full-colour
photographs taken by Mig Jiménez and Ralph Zwilling
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Literature | |
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Ammo of Mig |